The OctaneRender® Team is pleased to announce the beta 2.58b test release. This fixes some small issues in our 2.58 test release, and adds some tweaks to the node inspector (full support for copy-paste, and resetting empty node pins).
Changes introduced in test release 2.58b
- Improved performance when enabling a material preview.
- Fixed freezing of render engine when deleting the currently rendering mesh node or selecting a render target node without a mesh attached.
- Display empty node pins in the node inspector, and allow filling them in.
- Implemented cut and delete in the node inspector.
- Imlemented panning the node graph editor with the mouse.
- Connecting a node to the output node inside a macro node properly updates the rendering.
- Fixed hang in an application dragging an OBJ file to Octane.
- Fixed rendering restart with resolution lock enabled when scrollbars become visible.
- Added context menu in render viewport.
- Cancelling the pick menu works.
- Limit the nodes types connected to the resolution input of a renderTarget to int2 and int2resolution.
- Fixed rendering more than 6400 samples via command line.
Quick material previews.
It is possible to enable quick previews of materials and textures inside the node
inspector. These will be rendered without interrupting the main render, and will
update automatically when the material or texture is changed. The scale of the
material can be updated as well.
There is a choice of a preview on a sphere and a flat 2D preview. The scale of
the object shown is customizable, and users can choose default settings in the
settings dialog.
New light source sampling.
In the new release light sources are sampled by power instead of by area.
This should work well in a wider range of scenes than our old area based sampling,
reducing the need to manually tweak the sample_rate parameter of the emitter. If
you have a scene where you have tweaked the sample_rates, you will have to do this
tweaking again for the new system.
Further tweaks to the node graph editor.
- The node graph editor supports copy/paste.
- Add application-wide shortcuts for cut, copy, paste and delete, and put these in the application menu.
- Add dropping of macro and mesh files on the nodegraph editor.
- Node pin connections are saved when saving multiple nodes.
- Implemented copying the rendered image to the clipboard.
- Added scrollbars to the render view component when the image doesn't fit the display area.
- Maximum Z-depth is a separate slider on the deep_image_channel kernel node.
- Added viewing of the UV mapping to the deep_image_channel kernel node.
- Zooming in and out the rendered image is usable with smooth scrolling devices like trackpads.
- Menu structure on Mac OS more in line with conventions, multi-material pick uses
the standard context menu bindings. - Right mouse button works inside the render viewport on Mac OS.
- Color picker preference is properly saved, and is selected with a combo box.
- Remove the Update button in the resolution settings component, changes to the input fields are applied immediately.
- Added aspect ratio lock to the resolution settings component.
- Linear/logarithmic keeps working after changing float node value.
- Fixed broken loading of RGBA images into a float node.
- Fixed possible stability issue when the connection to OctaneLive drops out.
- On Linux the PMC kernel doesn't work on pre-Fermi GPUs (i.e compute model 1.1 - 1.3) - we couldn't find the problem yet, which seems to be a compiler bug.
Download here:
Due to this being a Test Release, we are only providing zip/tgz archives, no installers.
Windows:
ZIP archives:
- 64-bit — 32-bit
MacOS X:
- 32-bit
Linux:
- 64-bit
Driver Requirements: This release was built with CUDA 4.0, which means that you need a recent enough NVidia driver (http://www.nvidia.com/page/drivers.html).
For Linux and Mac OS you also need to install the CUDA Toolkit 4.0 (http://developer.nvidia.com/cuda-toolkit-40).
For Mac OS you also need the latest CUDA 4.0 driver (http://www.nvidia.com/object/mac-driver-archive.html).
Yours,
The OctaneRender® Team.