OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Angelos wrote:
Karba wrote: Can anybody test this version with backburner?
network render through backburner works pretty strange some machines do the render some of then not

i have 2 machines with gtx580 and one with gtx560
all machines has fresh nvidia drivers
gfx580 do the renders fine but gfx560 freezes at first frame and the progress bar don't moves
What kind of scene?
Does 560 have enough memory?
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

GR1F1TH wrote:I tried the material convertor and
-I need use of gradient maps in order to start using Octane in my production.
Do you need for octane standalone Gradient Texture?
User avatar
Angelos
Licensed Customer
Posts: 76
Joined: Wed Jul 07, 2010 4:42 pm

Karba wrote:
Angelos wrote:
Karba wrote: Can anybody test this version with backburner?
network render through backburner works pretty strange some machines do the render some of then not

i have 2 machines with gtx580 and one with gtx560
all machines has fresh nvidia drivers
gfx580 do the renders fine but gfx560 freezes at first frame and the progress bar don't moves
What kind of scene?
Does 560 have enough memory?
very simple test scene only three primitives
irrealix
Licensed Customer
Posts: 17
Joined: Tue Dec 06, 2011 4:54 pm

По поводу вылетаний. Боюсь сглазить, но больше не вылетало.
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

I can´t get the z depth to work on this build. only a very narrow zdepth and I dont know how to change. in earlier builds one could spinn the exposure but that dont affect the image at all here. only the gamma change the exposure. What am I doing wrong?

//D
User avatar
mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Stumbled upon a strange bug.
Can someone try to reproduce?

Just try to change the color from a multi-mat. It resets itself everytime to another value after trying to select a color.
See attachment
Attachments
color-picker-bug.jpg
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
Angelos
Licensed Customer
Posts: 76
Joined: Wed Jul 07, 2010 4:42 pm

I have a problem with opacity mask material preview shows properly but at render I get the white texture instead of alpha
Last edited by Angelos on Mon Apr 23, 2012 10:17 am, edited 4 times in total.
User avatar
GR1F1TH
Licensed Customer
Posts: 33
Joined: Fri Jul 16, 2010 3:55 pm

Karba wrote:
GR1F1TH wrote:I tried the material convertor and
-I need use of gradient maps in order to start using Octane in my production.
Do you need for octane standalone Gradient Texture?
I'd like to be able to use the 3DS Max gradient map if possible. I'm not familiar with the standalone gradient texture mainly because I hardly used octane until the plug-in came out. I'm sure it's not complicated though... as long as I can animate the parameters either should be awesome.
i7 920, 12Gigs Ram, 120GB SSD, 1x 590GTX 1x 465GTX, Windows 7 x64 Pro,
3DS Max 2012-13, Octane 3DS Max
nrygpu
Licensed Customer
Posts: 66
Joined: Fri Feb 17, 2012 4:14 pm

Is there a Octane plugin for 3DS Max 2013 version? I would really like to use Octane with the latest version.

Thanks!
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

GR1F1TH wrote:
Karba wrote: I'd like to be able to use the 3DS Max gradient map if possible. I'm not familiar with the standalone gradient texture mainly because I hardly used octane until the plug-in came out. I'm sure it's not complicated though... as long as I can animate the parameters either should be awesome.
Unfortunately at this moment it is impossible.
Post Reply

Return to “Autodesk 3Ds Max”