
I first reported that on 26 August 2010....
One of a number of things we hope they get around to some time before hell freezes over

I would rather have instances first though, not that that seems likely soon either

I totally agree with you. I'm not using Octane anymore because I mainly work on animations, and without motion blur, it's useless. Alembic support would be great too by the waymatej wrote:^ Seriously? You don't find copy/paste or the texture node separate preview useful? Parent a plane to your camera, set it an emitting material or IES and you have a flash.
Now a bit more nagging: what I really miss from the big features bag are not instances, but (object) motion blur. I guess that this effect is dependent on Octane being able to distinguish objects, ie. it needs the same re-working that instances do, before it can be implemented, am I right? It wold be possible to know a rough estimate on when motion blur could be ready? It's even in the plans?
I second that. Object motion blur and the ability to "scale it" are top feature requirements for me at the moment. Keep up the good work ;]matej wrote:^ Seriously? You don't find copy/paste or the texture node separate preview useful? Parent a plane to your camera, set it an emitting material or IES and you have a flash.
Now a bit more nagging: what I really miss from the big features bag are not instances, but (object) motion blur. I guess that this effect is dependent on Octane being able to distinguish objects, ie. it needs the same re-working that instances do, before it can be implemented, am I right? It wold be possible to know a rough estimate on when motion blur could be ready? It's even in the plans?