Hi All,
I'm sure this is a common issue with a common fix, but I can't seem to figure it out. I have a UV projection as shown in the screenshot. I cannot figure out how to make that radius have a smooth transition in the rendering (see the red arrows)
Is this a problem with the polygons? Or the texture map?
Help me get rid of straight lines
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- enthewhite
- Posts: 49
- Joined: Sat Nov 05, 2011 4:51 pm
Win 7 65 | Geforce GTX580 | Hex 4.33GHz | 16GB
the transition between the straight srfc to the radial srfc is tangentially. It has to be modelled in curvature definition.
Remodel this part.
Remodel this part.