Help me get rid of straight lines

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enthewhite
Licensed Customer
Posts: 49
Joined: Sat Nov 05, 2011 4:51 pm

Hi All,

I'm sure this is a common issue with a common fix, but I can't seem to figure it out. I have a UV projection as shown in the screenshot. I cannot figure out how to make that radius have a smooth transition in the rendering (see the red arrows)

Is this a problem with the polygons? Or the texture map?
012.png
Win 7 65 | Geforce GTX580 | Hex 4.33GHz | 16GB
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Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
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the transition between the straight srfc to the radial srfc is tangentially. It has to be modelled in curvature definition.

Remodel this part.
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