Really close, its Refractive Software buying AutodeskSo is autodesk buying out refractive software?
/me slaps self with a trout for even thinking that thought
64bit, Mac OS X native and Cuda 3.0 confirmed for beta2
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http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
mmm, "surpirse", love that word...
I have a question, what is the benefit of Cuda 3.0 over 2.0? Some examples what you can't do in cuda 2.0 that you can do in 3.0 will be great.
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Making of : pool scene - part1
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Making of : pool scene - part1
you'll read this in the release notes of beta2.andrian wrote:I have a question, what is the benefit of Cuda 3.0 over 2.0? Some examples what you can't do in cuda 2.0 that you can do in 3.0 will be great.
saves me the time to type it up here, which i don't have...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Quite enough.. I'll wait.radiance wrote:you'll read this in the release notes of beta2.andrian wrote:I have a question, what is the benefit of Cuda 3.0 over 2.0? Some examples what you can't do in cuda 2.0 that you can do in 3.0 will be great.
saves me the time to type it up here, which i don't have...
Radiance
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
- metalliandy
- Posts: 32
- Joined: Mon Jan 18, 2010 10:58 pm
Awesome job with the physical sun and sky system guys!
I cant wait
How much GPU memory does a 7million poly model actually take btw?
I imagine it must pretty much max out any of the current cards.
I cant wait
How much GPU memory does a 7million poly model actually take btw?
I imagine it must pretty much max out any of the current cards.
Win 7 64bit SP1 | Geforce GTX 460 768mb (275.33)| Intel i7 950 @3.1Ghz | 12GB DDR3 |
it took about 900mb.metalliandy wrote:Awesome job with the physical sun and sky system guys!
I cant wait
How much GPU memory does a 7million poly model actually take btw?
I imagine it must pretty much max out any of the current cards.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
So if a person have GTX 260 with 1792 (or better with more memory) can get some decent renders with a LOTS of polygons - 14+ millions.
What about instancing, are they gonna improve that number ?
Example : GTX 260 896MB ram, I have building set up approximately 1,5 millions polygons, and I add greenery, all greenery pieces (trees. grass. flowers, etc.) will take like 5 million more, so we are on the threshold of 900 MB, but if I scatter instances lets say equivalent to 15 million more polygons what will happens then? We will still need only 900MB to render or ?
What about instancing, are they gonna improve that number ?
Example : GTX 260 896MB ram, I have building set up approximately 1,5 millions polygons, and I add greenery, all greenery pieces (trees. grass. flowers, etc.) will take like 5 million more, so we are on the threshold of 900 MB, but if I scatter instances lets say equivalent to 15 million more polygons what will happens then? We will still need only 900MB to render or ?
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
- pedrojafet

- Posts: 134
- Joined: Tue Jan 12, 2010 7:50 pm
- Location: Brazil
- Contact:
Win 64 !!!
VERY GOOD NEWS!
Will be multi threading?
VERY GOOD NEWS!
Will be multi threading?
Win 7 PRO64 | Geforce GTX2750 - 1.8GB | MB ASUS w/ i5 2500 | 8GB
with instances you can go as high as you want.andrian wrote:So if a person have GTX 260 with 1792 (or better with more memory) can get some decent renders with a LOTS of polygons - 14+ millions.
What about instancing, are they gonna improve that number ?
Example : GTX 260 896MB ram, I have building set up approximately 1,5 millions polygons, and I add greenery, all greenery pieces (trees. grass. flowers, etc.) will take like 5 million more, so we are on the threshold of 900 MB, but if I scatter instances lets say equivalent to 15 million more polygons what will happens then? We will still need only 900MB to render or ?
but they won't be supported yet in beta2.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB