Has anyone noticed that if you import a mesh with materials applied, that if you CHANGE those materials and settings in Octane, they do not get saved when you make a macro of the mesh? They default back to the original imported mesh and lose the links to some of the bitmaps.
Is this an Octane bug, or a bug in treddie's brain?

Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.