Is this an Octane bug, or a bug in treddie's brain?
Saving object macro not working
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Has anyone noticed that if you import a mesh with materials applied, that if you CHANGE those materials and settings in Octane, they do not get saved when you make a macro of the mesh? They default back to the original imported mesh and lose the links to some of the bitmaps.
Is this an Octane bug, or a bug in treddie's brain?
Is this an Octane bug, or a bug in treddie's brain?
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
In the Node Inspector:
Just noticed, too, that saving nodes in the Node Inspector has a similar problem. For instance, the RGB color in the diffuse channel defaults to off-white, and the roughness channel saved OK, but the bump channel did not...bump reverted back to floattexture and lost the bitmap link.
Just noticed, too, that saving nodes in the Node Inspector has a similar problem. For instance, the RGB color in the diffuse channel defaults to off-white, and the roughness channel saved OK, but the bump channel did not...bump reverted back to floattexture and lost the bitmap link.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.

