Some sunsky shots

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enricocerica
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Here are some external shots with the upcoming sun sky in the beta 2.
I had more but too noisy to be published for now.
I didn't spent much time on tuning.
The scene has about 2.45 milion polygones
Lot of opacity maps
This time I used normal map for the water
The rendering time varies between 5 min to 25 min
Some postpro
Attachments
pool6.jpg
pool2.jpg
pool7.jpg
pool3.jpg
pool4.jpg
pool5.jpg
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radiance
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awesome work as always enrico :)
but they are a tad bit too dark...

Radiance
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EricDesign
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i really like the first one B/W fit very great with this style. nice work.
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James
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Here are a couple of my sunsky renders...
Attachments
SGBSunSky.png
KeysSun.png
Kubuntu 9.04 | Nvidia Gainward 9500 GT | Intel Core2 Quad 2.40 Ghz | 4 GB RAM
pixym
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Isn't there some issues in the opacity map shadows in this image?:
http://www.refractivesoftware.com/forum ... &mode=view
(top right of the image)
Last edited by pixym on Sun Mar 28, 2010 6:13 pm, edited 2 times in total.
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James
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From what I have noticed octane still creates shadows based on the mesh rather than the opacity map, I would assume that this is a work in progress...
Kubuntu 9.04 | Nvidia Gainward 9500 GT | Intel Core2 Quad 2.40 Ghz | 4 GB RAM
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

yeah, those images are rendered with an intermediate alpha testing build, not beta2, it's not %100 debugged.

Radiance
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