Here are some external shots with the upcoming sun sky in the beta 2.
I had more but too noisy to be published for now.
I didn't spent much time on tuning.
The scene has about 2.45 milion polygones
Lot of opacity maps
This time I used normal map for the water
The rendering time varies between 5 min to 25 min
Some postpro
Some sunsky shots
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- enricocerica
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- EricDesign
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i really like the first one B/W fit very great with this style. nice work.
Isn't there some issues in the opacity map shadows in this image?:
http://www.refractivesoftware.com/forum ... &mode=view
(top right of the image)
http://www.refractivesoftware.com/forum ... &mode=view
(top right of the image)
Last edited by pixym on Sun Mar 28, 2010 6:13 pm, edited 2 times in total.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
From what I have noticed octane still creates shadows based on the mesh rather than the opacity map, I would assume that this is a work in progress...
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