Hi there...
I want to present my newest work:
An animation of an syringe falling down rendered in Octane.
It did render for about 6-8 Mins for a Frame.
Rendered with the pathtracing algorithm in 1920 x 800 Cinemascope.
3D app. was Cinema 4D.
Color correction was done using After Effects.
I hope you like it!
YOUTUBE
VIMEO
Syringe Animation
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
very cool!
imo just perfect; movement/physics, slow-mo, camera, mats, light - don't see how this could be any better
imo just perfect; movement/physics, slow-mo, camera, mats, light - don't see how this could be any better

„The obvious is that which is never seen until someone expresses it simply ‟
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- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
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@ t_3:
Thanks a lot for your reply. I really appreciate that you like it!
Cheers Silverwing
Thanks a lot for your reply. I really appreciate that you like it!
Cheers Silverwing
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
outstanding, i just can't stop to watch it 
ciao beppe

ciao beppe
Wow. Awesome job thanks for sharing.
Renders like these are a credit to the talent of the people here in the forum.
Runs of the learn more about animation!
Renders like these are a credit to the talent of the people here in the forum.
Runs of the learn more about animation!
Win 11 64GB | NVIDIA RTX3060 12GB
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Realistic and very well done
Love the use of the DOF and the glass pieces bouncing across.

- infernoVFX
- Posts: 92
- Joined: Fri Oct 15, 2010 4:48 pm
Great job,
when you look at the video and you can almost play the sound in your head that goes along with it, this is a sure sign that the animation is immersive and GREAT....
The only thing that's off is that the glass pieces have the same mass thus the same bounce characteristics, it should be:
- small pieces are lighter and should bounce more than larger pieces.
- larger pieces should come to rest a lot quicker than small pieces (you should create some correlation between mass and friction)
- always put a DRAG field in your rigid body simulations, even with some small values, trust me it will add another level of realism to the sim
I don't know Cinema 4D nor how cinema assigns the mass to the shattered objects but if you manage to get this part right then it will be flawless.
Best,
V
when you look at the video and you can almost play the sound in your head that goes along with it, this is a sure sign that the animation is immersive and GREAT....
The only thing that's off is that the glass pieces have the same mass thus the same bounce characteristics, it should be:
- small pieces are lighter and should bounce more than larger pieces.
- larger pieces should come to rest a lot quicker than small pieces (you should create some correlation between mass and friction)
- always put a DRAG field in your rigid body simulations, even with some small values, trust me it will add another level of realism to the sim
I don't know Cinema 4D nor how cinema assigns the mass to the shattered objects but if you manage to get this part right then it will be flawless.

Best,
V
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- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Thanks for all your comments. I´m really happy that you all like it!
@infernoVFX:
Thanks for that helpful advice. Next time I do a simulation I will try to pay attention to the things you mentioned!
That drag field might have come in handy for that sim!
Cheers Silverwing
@infernoVFX:
Thanks for that helpful advice. Next time I do a simulation I will try to pay attention to the things you mentioned!
That drag field might have come in handy for that sim!
Cheers Silverwing
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM