Syringe Animation

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Silverwing
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Posts: 287
Joined: Wed Jun 15, 2011 8:36 pm
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Hi there...

I want to present my newest work:

An animation of an syringe falling down rendered in Octane.
It did render for about 6-8 Mins for a Frame.
Rendered with the pathtracing algorithm in 1920 x 800 Cinemascope.

3D app. was Cinema 4D.
Color correction was done using After Effects.

I hope you like it!

YOUTUBE

VIMEO
Attachments
Still from the Video
Still from the Video
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t_3
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Joined: Tue Jul 05, 2011 5:37 pm

very cool!
imo just perfect; movement/physics, slow-mo, camera, mats, light - don't see how this could be any better :D
The obvious is that which is never seen until someone expresses it simply

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Silverwing
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Location: Ludwigsburg Germany
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@ t_3:
Thanks a lot for your reply. I really appreciate that you like it!
Cheers Silverwing
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Tugpsx
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Wow. Awesome job thanks for sharing.
Renders like these are a credit to the talent of the people here in the forum.

Runs of the learn more about animation!
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MaTtY631990
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Joined: Thu Apr 08, 2010 8:38 pm

Realistic and very well done :) Love the use of the DOF and the glass pieces bouncing across.
Basselito
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Joined: Wed Nov 24, 2010 8:15 am
Location: Sweden

Well executed!
I especially like the physical part of the needle when it hit's the ground. Very well done.
infernoVFX
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Posts: 92
Joined: Fri Oct 15, 2010 4:48 pm

Great job,

when you look at the video and you can almost play the sound in your head that goes along with it, this is a sure sign that the animation is immersive and GREAT....

The only thing that's off is that the glass pieces have the same mass thus the same bounce characteristics, it should be:

- small pieces are lighter and should bounce more than larger pieces.
- larger pieces should come to rest a lot quicker than small pieces (you should create some correlation between mass and friction)
- always put a DRAG field in your rigid body simulations, even with some small values, trust me it will add another level of realism to the sim

I don't know Cinema 4D nor how cinema assigns the mass to the shattered objects but if you manage to get this part right then it will be flawless. :D

Best,
V
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Silverwing
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Joined: Wed Jun 15, 2011 8:36 pm
Location: Ludwigsburg Germany
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Thanks for all your comments. I´m really happy that you all like it!

@infernoVFX:
Thanks for that helpful advice. Next time I do a simulation I will try to pay attention to the things you mentioned!
That drag field might have come in handy for that sim!

Cheers Silverwing
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
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