Camera export bug c4d 10 ?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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beauphilippe
Licensed Customer
Posts: 24
Joined: Thu Aug 12, 2010 5:25 pm

Hello, i don't know if is a bug but i try to export camera from C4D in octane render, but my view is not a same of cinema 4d

Can You help me ?
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Sorry, for the late reply. After Octane beta 2.5 I plan to release a small bug fix update for the C4D exporter. There have been 2 bugs in the camera export and one bug in the normal export (if the object doesn't have a phong tag).

To make sure that there are not more camera problems, could you please send the C4D scene to [email protected].

Thanks for your help,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
forbrand
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Posts: 15
Joined: Sun Feb 19, 2012 3:46 pm

the same problem. the view position in octane is far away from cinema 4d view than i push render from plugin
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bepeg4d
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no problems here during the exporting of cameras, could you share a simple project that shows the issue, so we could try to look at it?
ciao beppe
forbrand
Licensed Customer
Posts: 15
Joined: Sun Feb 19, 2012 3:46 pm

ciao beppe, no matter what scene it doesn't export properly camera position.
forbrand
Licensed Customer
Posts: 15
Joined: Sun Feb 19, 2012 3:46 pm

maybe i have measure problems bitween octane and cinema 4d...
forbrand
Licensed Customer
Posts: 15
Joined: Sun Feb 19, 2012 3:46 pm

problem solves when i select meters in scale units from octane OBJ Mesh import preferences, but leave centimeters in exporter from cinema 4d.
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bepeg4d
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i'm glad to hear that you have solved :D
probably the issue comes from the new R13 unit system that can be a bit tricky :roll:
ciao beppe
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