Hi friends and 3D enthusiasts,
here is a selection of my work wich I have modelled and rendered with Octane Render.
I will update this thread whenever I have new (or existing) work to show.
Cheers
REFRACTY's GALLERY
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Brilliant renders, congratulations! Are you an architect? Anyway, atmosphere and light is great plus fantstic details.
Just one thing, that building on the opposite side of the street - the perspective is obviously wrong. The reason is clear and I don´t know how to change it. Irritates me most on this picture: 001_nvisionFX_com_Nkrumah_01.jpg
Anyway, very good job, wish I´d come close some time.
Cheers
Just one thing, that building on the opposite side of the street - the perspective is obviously wrong. The reason is clear and I don´t know how to change it. Irritates me most on this picture: 001_nvisionFX_com_Nkrumah_01.jpg
Anyway, very good job, wish I´d come close some time.
Cheers
AMD Phenom II X6 1090T, 3.2 GHz
Zotac GeForce GTX 1060 AMP! 6 GB
Rhino 5
octane 1.20
WIN 7 (64)
Zotac GeForce GTX 1060 AMP! 6 GB
Rhino 5
octane 1.20
WIN 7 (64)
Refracty wrote:Hi friends and 3D enthusiasts,
here is a selection of my work wich I have modelled and rendered with Octane Render.
I will update this thread whenever I have new (or existing) work to show.
Cheers
Hi Refracty,
Finally I've seen exterior rendering. VERY nice, love all scenes.
Until now I'm still hard to get this level rendering using octane render.
Will you help me for rendering setup for pict No.(1) & material of curtain wall.
Thanks.
Thanks for the complement and critique Stiwi,
the building on the right is only a flat texture. I didn't find time to model and detail the fassade of the building opposite. Then the texture wouldn't look weired from sharp angles.
The modelling work for the main building took most patience. It is only a part of the interior that I can show.
I started as an Industrial Designer but did a lot of Arch Viz during the last years...
Creating curtains is not hard Afzznana. The trick is to play with the roughness attribute of a specular material. This will create the effect of single translueszent materials.
the building on the right is only a flat texture. I didn't find time to model and detail the fassade of the building opposite. Then the texture wouldn't look weired from sharp angles.
The modelling work for the main building took most patience. It is only a part of the interior that I can show.
I started as an Industrial Designer but did a lot of Arch Viz during the last years...
Creating curtains is not hard Afzznana. The trick is to play with the roughness attribute of a specular material. This will create the effect of single translueszent materials.
Refracty wrote:Thanks for the complement and critique Stiwi,
the building on the right is only a flat texture. I didn't find time to model and detail the fassade of the building opposite. Then the texture wouldn't look weired from sharp angles.
The modelling work for the main building took most patience. It is only a part of the interior that I can show.
I started as an Industrial Designer but did a lot of Arch Viz during the last years...
Creating curtains is not hard Afzznana. The trick is to play with the roughness attribute of a specular material. This will create the effect of single translueszent materials.
Thanks Refracty. I'll try.

Clean and nice work there!
Some stairs have a strange start (pedestal and a pillar on the way) but these are great looking architectural renderings.
@switi: on 001_nvisionFX_com_Nkrumah_01.jpg the perspective isn't wrong but the shadows in the texture don't match the computed ones.
I think Refracty didn't had time to get this correct as it would have took to erase the shadows in the texture and some modeling to really catch them as they should be, even if the rays's azimuth in almost parallel to the this facade.
Anyway I wish I could work with someone that has such good eye and clean modeling/texturing/lighting skills.
F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
- KaroBastardKiter
- Posts: 132
- Joined: Mon Sep 19, 2011 8:53 am
- Location: London, UK
beautiful Refracty,
your skills definitely match the high progile clients you work with, as I can see...
if i have to comment on something, in the last render of the T building, the big TV screen facing the hall looks a bit too dull and unrealistic. other than that.... oh mama!
your skills definitely match the high progile clients you work with, as I can see...
if i have to comment on something, in the last render of the T building, the big TV screen facing the hall looks a bit too dull and unrealistic. other than that.... oh mama!
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
Win 7 x64 | Blender 2.59 | Octane
Wow you have improved emensly. Definitely mastering the program. thanks for sharing.
Win 11 64GB | NVIDIA RTX3060 12GB
I agree with KaroBastardKiter. The Big screen should be simply anchored in he wall or hanged by cables.
Or it can be replaced by a video mapping projection
Or it can be replaced by a video mapping projection

Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go