REFRACTY's GALLERY

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Refracty
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Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
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Hi friends and 3D enthusiasts,
here is a selection of my work wich I have modelled and rendered with Octane Render.
I will update this thread whenever I have new (or existing) work to show.
Cheers
Attachments
001_nvisionFX_com_Nkrumah_04.jpg
001_nvisionFX_com_Nkrumah_08.jpg
001_nvisionFX_com_Nkrumah_02.jpg
001_nvisionFX_com_Nkrumah_03.jpg
001_nvisionFX_com_Nkrumah_01.jpg
001_nvisionFX_com_Nkrumah_06.jpg
001_nvisionFX_com_Nkrumah_05.jpg
001_nvisionFX_com_Nkrumah_07.jpg
000_NkrumahDesignFullHD.jpg
002b_www_nvisionFX_com_3DAngel.jpg
stiwi
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Posts: 141
Joined: Fri Dec 03, 2010 9:19 am
Location: Germany

Brilliant renders, congratulations! Are you an architect? Anyway, atmosphere and light is great plus fantstic details.

Just one thing, that building on the opposite side of the street - the perspective is obviously wrong. The reason is clear and I don´t know how to change it. Irritates me most on this picture: 001_nvisionFX_com_Nkrumah_01.jpg

Anyway, very good job, wish I´d come close some time.

Cheers
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stiwi
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Location: Germany

Maybe if you mirror the texture?
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afzznana
Licensed Customer
Posts: 37
Joined: Fri Dec 23, 2011 11:26 pm

Refracty wrote:Hi friends and 3D enthusiasts,
here is a selection of my work wich I have modelled and rendered with Octane Render.
I will update this thread whenever I have new (or existing) work to show.
Cheers

Hi Refracty,

Finally I've seen exterior rendering. VERY nice, love all scenes.
Until now I'm still hard to get this level rendering using octane render.
Will you help me for rendering setup for pict No.(1) & material of curtain wall.

Thanks.
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Refracty
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Location: 3D-Visualisierung Köln
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Thanks for the complement and critique Stiwi,
the building on the right is only a flat texture. I didn't find time to model and detail the fassade of the building opposite. Then the texture wouldn't look weired from sharp angles.
The modelling work for the main building took most patience. It is only a part of the interior that I can show.
I started as an Industrial Designer but did a lot of Arch Viz during the last years...

Creating curtains is not hard Afzznana. The trick is to play with the roughness attribute of a specular material. This will create the effect of single translueszent materials.
afzznana
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Posts: 37
Joined: Fri Dec 23, 2011 11:26 pm

Refracty wrote:Thanks for the complement and critique Stiwi,
the building on the right is only a flat texture. I didn't find time to model and detail the fassade of the building opposite. Then the texture wouldn't look weired from sharp angles.
The modelling work for the main building took most patience. It is only a part of the interior that I can show.
I started as an Industrial Designer but did a lot of Arch Viz during the last years...

Creating curtains is not hard Afzznana. The trick is to play with the roughness attribute of a specular material. This will create the effect of single translueszent materials.

Thanks Refracty. I'll try.
tchoa
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Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

:)
Clean and nice work there!
Some stairs have a strange start (pedestal and a pillar on the way) but these are great looking architectural renderings.
@switi: on 001_nvisionFX_com_Nkrumah_01.jpg the perspective isn't wrong but the shadows in the texture don't match the computed ones.
I think Refracty didn't had time to get this correct as it would have took to erase the shadows in the texture and some modeling to really catch them as they should be, even if the rays's azimuth in almost parallel to the this facade.
Anyway I wish I could work with someone that has such good eye and clean modeling/texturing/lighting skills.

F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
KaroBastardKiter
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Posts: 132
Joined: Mon Sep 19, 2011 8:53 am
Location: London, UK

beautiful Refracty,

your skills definitely match the high progile clients you work with, as I can see...

if i have to comment on something, in the last render of the T building, the big TV screen facing the hall looks a bit too dull and unrealistic. other than that.... oh mama!
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Tugpsx
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Location: Chicago, IL
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Wow you have improved emensly. Definitely mastering the program. thanks for sharing.
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tchoa
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Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

I agree with KaroBastardKiter. The Big screen should be simply anchored in he wall or hanged by cables.
Or it can be replaced by a video mapping projection ;)
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
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