your box and your sphere are black body emitters....Draydin_r wrote:Sadly, the max plugin isn't reacting anything like the main program on my end.
the problem seems to be almost separate from the lighting, as though the ambient occlusion isn't being multiplied in some fashion, as it seems to only be happening where the objects occlude each other. It's frustrating that this is only happening to me...
The examples posted are at 100 percent and one at 500 percent or so. The scale change is even enough to make the light source almost disappear, the problem persists identically.
Could there be some reason that the software would be working for me when the main program is working perfectly? Perhaps some software corruption during download? (if so it's happening to both the 2.56 and 2.57 versions of the plugin)
But I would like to thank gabrielefx and yourself t_3. It is nice that the I am getting some response, If some of the dev team to chime in on this and make some suggestions for me to try and help me nail this sucker down, that would be awesome too
OctaneRender® 1.025 beta2.57 release [obsolete]
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
- Contact:
I n kow It's a stupid question for you guys, but where do you connect the new info channel node?
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
- Contact:
Ok, right!
I was trying to figure out how to connect the node, so much easier your way! Thank you!
I was trying to figure out how to connect the node, so much easier your way! Thank you!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
release of 58 it will be once upon a time?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
I was hoping to see a faster development of Octane Render... it's so hard to use it for a real production... Actually I only use it for fun
... the latest updates are great but... Talking about C4D, the biggest issue is "the camera bug" and the second is the absence of the "batch render button" in background.

Andrea Mannori
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
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batch render button !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I do not believe it. that he will! ((((((
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
We tried Octane a while ago and if it coud be integrated into our render pipeline somehow. There were too many issues and too many features missing. Octane development is just far, far too slow, it was in beta 2 years (?) ago, still is today, and god knows for how long it will be till all the promised features are implemented and it can be used reliably in real productions. Too risky. It's fun as you said, but only for playing around with it.renderfarmsrl wrote:I was hoping to see a faster development of Octane Render... it's so hard to use it for a real production... Actually I only use it for fun
Win 7 64 | Geforce GTX570 | Core i7 2600 | 16GB RAM