
Edit: It's not perfect because I lost posibility of real time preview. I hope that soon it will improve.
check ray epsilon and your scale.Draydin_r wrote:I have a question I would like answered, I think it might be a rather significant bug.
I just downloaded the max plugin for 2012. and I have run into this issue.
For both pathtracing and PMC I'm running into the problem, of serious over lighting when I enter a max depth more than 2.
I would really like to use this plugin for a project I'm about to proceed onto, but as it stands it is seems to be very buggy.
I anyone could help me figure out what this is I would be extremely grateful. I'm under the gun so to say.
Some times it can happens bacause of plugin licence.Draydin_r wrote:I have a question I would like answered, I think it might be a rather significant bug.
I just downloaded the max plugin for 2012. and I have run into this issue.
For both pathtracing and PMC I'm running into the problem, of serious over lighting when I enter a max depth more than 2.
I would really like to use this plugin for a project I'm about to proceed onto, but as it stands it is seems to be very buggy.
I anyone could help me figure out what this is I would be extremely grateful. I'm under the gun so to say.
Sorry for delay.FamilyGuy wrote:Thanks gabrielefxNow it's working perfectly. No I can finish my project.
Edit: It's not perfect because I lost posibility of real time preview. I hope that soon it will improve.
Karba wrote:Sorry for delay.FamilyGuy wrote:Thanks gabrielefxNow it's working perfectly. No I can finish my project.
Edit: It's not perfect because I lost posibility of real time preview. I hope that soon it will improve.
Yes, it was a bug.
I have fixed it. Wait for next release.
Can you make a list of mentalray materials you want to convert. As short as possible. MentalRay has huge amount of materials, i wouldn't like to make a convertor for every one.acc24ex wrote:http://www.scriptspot.com/3ds-max/scrip ... /converter
this could prove useful, a script to convert from any material to any material.. right now I am having trouble because I do not wish to reasign materials all over again from mentalray to standard (at least), and a simple convert to standard material script would be enough, but since I'm also using this 3dsmaxoctane plugin and I cannot convert to octane materials unless they are vrays.. so it would be great if this works on its own - so someone please try it
and it would be great if it could be implemented in the plugin.. it's missing this..
also, I still find myself using the octane standalone since it is much quicker working on it.. it really feels more comfortable using that workflow - and it would be great if you could implement the same workflow on the plugin as it is on the standalone, if it is possible at all, ie. the pick button for the focus is a must have
edit..
this works > http://www.fxfx.org/index.php/2010/02/0 ... materials/
the first one could be useful for someone whos into scripting - I couldnt get it working on 2012
Karba wrote:Can you make a list of mentalray materials you want to convert. As short as possible. MentalRay has huge amount of materials, i wouldn't like to make a convertor for every one.acc24ex wrote:http://www.scriptspot.com/3ds-max/scrip ... /converter
this could prove useful, a script to convert from any material to any material.. right now I am having trouble because I do not wish to reasign materials all over again from mentalray to standard (at least), and a simple convert to standard material script would be enough, but since I'm also using this 3dsmaxoctane plugin and I cannot convert to octane materials unless they are vrays.. so it would be great if this works on its own - so someone please try it
and it would be great if it could be implemented in the plugin.. it's missing this..
also, I still find myself using the octane standalone since it is much quicker working on it.. it really feels more comfortable using that workflow - and it would be great if you could implement the same workflow on the plugin as it is on the standalone, if it is possible at all, ie. the pick button for the focus is a must have
edit..
this works > http://www.fxfx.org/index.php/2010/02/0 ... materials/
the first one could be useful for someone whos into scripting - I couldnt get it working on 2012