
Texture numbers.
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woa - that would be greatroeland wrote:The limit on how many textures can be bound didn't change on CUDA 4.1. It may however be possible to choose what kind of texture to bind when rendering. I will add this to our to do list.
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Roeland

hopefully it didn't land at the very bottom of that list

„The obvious is that which is never seen until someone expresses it simply ‟
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1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
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