Hello Guys,
i have a question i use current octan for 3ds max but i dont know how i can use texture environment.
I want to use a hdri image for the environment.
this is not the final render i know its a little bit noisly
i hope you can help me, thx!
greeting
Said
Bathroom (texture environment)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
In the 3dsmax environment slot click and select the texture environment node and then drag and drop from slot to create an instance in the material editor.
That's it, change where it says value to texture and then locate your HDRI.
That's it, change where it says value to texture and then locate your HDRI.
this time with texture environment
i have it rendered with pathtracing but it took a long time and it is still noisly
any other idea how to render or maybe my settings are wrong?
what about pmc maybe better results?
greeting
said
i have it rendered with pathtracing but it took a long time and it is still noisly
any other idea how to render or maybe my settings are wrong?
what about pmc maybe better results?
greeting
said
Windows 7 64bit
i7 2600k 3,5 GHz
Asus GTX 570
16GB DDR 3
Archicad 15____Cinema 4D R13______3Ds Max 2011_____Octane for 3Ds Max
i7 2600k 3,5 GHz
Asus GTX 570
16GB DDR 3
Archicad 15____Cinema 4D R13______3Ds Max 2011_____Octane for 3Ds Max
Really like the image but pmc takes more time than path tracing, i think noise will still there with white surface i dont know why but with textures it doesnt happend. We need to wait until a new release i think, try let the image rendering to 64000 max samples noise will reduce little bit but the grainy efect it still there.
Try putting a sky portal in the window, see TUTORIAL/DIAGRAM: How Portals work and how to use them.
--
Roeland
--
Roeland
Hello,
this time with portal
samples 4200 rendertime 1 hour~ (much better)
good result for 1 hour and only 4200 samples
the first rendering 20.000 ~ samples rendertime 5 hour~ (noisly)
thx a lot for you comment roeland, it is really easy to use
greeting
said
this time with portal

samples 4200 rendertime 1 hour~ (much better)
good result for 1 hour and only 4200 samples
the first rendering 20.000 ~ samples rendertime 5 hour~ (noisly)
thx a lot for you comment roeland, it is really easy to use

greeting
said
Windows 7 64bit
i7 2600k 3,5 GHz
Asus GTX 570
16GB DDR 3
Archicad 15____Cinema 4D R13______3Ds Max 2011_____Octane for 3Ds Max
i7 2600k 3,5 GHz
Asus GTX 570
16GB DDR 3
Archicad 15____Cinema 4D R13______3Ds Max 2011_____Octane for 3Ds Max
- KaroBastardKiter
- Posts: 132
- Joined: Mon Sep 19, 2011 8:53 am
- Location: London, UK
Said,
you should try rendering 2x-4x the final size with less maxsamples and then scale down.
The result is quicker and better.
Karol
you should try rendering 2x-4x the final size with less maxsamples and then scale down.
The result is quicker and better.
Karol
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
Win 7 x64 | Blender 2.59 | Octane