Office interior + final render reupload on 1 page

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andrian
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I re-upload the new rendered image with octane 1.00 beta1
You can clearly see that Octane is production ready even on this stage of development. Picture is down-scaled from 2500x1666 to 1024x683.

Cheers.
Attachments
office1 finals.jpg
Last edited by andrian on Thu Mar 25, 2010 7:58 pm, edited 4 times in total.
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andrian
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This was actually more for testing purpose what vray , fryrender and octane can do - seems octane can do it for 15 minutes :roll: , the scene its a part of big office building already finished. I pick one office and decide to test octane. I'll post the same scene rendered with vray and fryrender. Textures was severely reduced in order to fit in card limitation.
I'm pretty impressed of Octane. :D , well done Radiance.
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Sam
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Good result ! I like it ;)
Textures was severely reduced in order to fit in card limitation
What GPU do you have ? How much memory does the scene take and what is the size of the wooden floor texture ?
You can write your computer specs in your signature, that help people answer problems :)

The floor is a little bit too much reflective, its over-blown
Wood should be at 0.1 to 0.5 not more :)

Do you used pathtracing or directlighting ? And do you checked "filter" on ?
There's strong aliasing in the windows, its because there's too much contrast between the overblown white and the black of the walls.
I'll post the same scene rendered with vray and fryrender
Nice ! try to use the same settings (brute force for vray, same samples ammount etc...)
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radiance
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nice, on a GTX480 this will take like 2,5 minutes ;)

you should render at 4x the resolution, then downsize in an image editor to get nice antialiasing, as your 8000 series cards don't support filtering.

Radiance
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Sam
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nice, on a GTX480 this will take like 2,5 minutes
Wow... Im already saving to buy one !
http://www.engadget.com/2010/03/19/nvid ... ng-emerge/

:mrgreen: Its gonna be awesome
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andrian
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Thanks guys, textures was reduced to 512x512 pixels from 3000x3000, wooden material is set to 0.2. Scene takes 260MB of VGA ram, initialy takes up to 450 MB that force me to reduce the textures. Scene have 900 000 polys. I can't render this more than 1980x1080, when I put to 2000 or more octane crashes at once no matter what I use.
Render finished with 4000 samples for 15 minutes, pathtracing and filter on, but as Radiance said 8800 have no filtering support. I reduced some noise fireflys with adobe lightroom - noise reduction on luminance channel only.
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andrian
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2.5 minutes WOW it's crazy fast... damn I want one :) but first I have to buy Octane ofc.

Is there defined price for OCTANE v.1.00 ?
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andrian
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Here is the Vray version. No post, straight from FrameBuffer. Scene is lit from Vray Dome light set to white. BF + LC - 13 minutes render. Floor texture have strange color in OCTANE, its too dark in Vray its OK. Is there any technique I have to follow for textures in Octane ? I meant gamma and stuff?
Attachments
VRAY.jpg
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nuverian
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Well, both seem good..They seem very similar as far as rendering goes, regardless of the exposure or gamma of the specific pictures. Octane's render seem a bit dark and vray's render seems a bit washed out. Indeed the textures are nearly visible.
Will you do a Fryrender as well?
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radiance
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you can play with the gamma.
there is currently no reverse gamma correction yet in octane,
so play with your imagetexturenode gamma slider.

Radiance
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