I re-upload the new rendered image with octane 1.00 beta1
You can clearly see that Octane is production ready even on this stage of development. Picture is down-scaled from 2500x1666 to 1024x683.
Cheers.
Office interior + final render reupload on 1 page
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Last edited by andrian on Thu Mar 25, 2010 7:58 pm, edited 4 times in total.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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Making of : pool scene - part1
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Making of : pool scene - part1
This was actually more for testing purpose what vray , fryrender and octane can do - seems octane can do it for 15 minutes
, the scene its a part of big office building already finished. I pick one office and decide to test octane. I'll post the same scene rendered with vray and fryrender. Textures was severely reduced in order to fit in card limitation.
I'm pretty impressed of Octane.
, well done Radiance.

I'm pretty impressed of Octane.

Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
Good result ! I like it
You can write your computer specs in your signature, that help people answer problems
The floor is a little bit too much reflective, its over-blown
Wood should be at 0.1 to 0.5 not more
Do you used pathtracing or directlighting ? And do you checked "filter" on ?
There's strong aliasing in the windows, its because there's too much contrast between the overblown white and the black of the walls.

What GPU do you have ? How much memory does the scene take and what is the size of the wooden floor texture ?Textures was severely reduced in order to fit in card limitation
You can write your computer specs in your signature, that help people answer problems

The floor is a little bit too much reflective, its over-blown
Wood should be at 0.1 to 0.5 not more

Do you used pathtracing or directlighting ? And do you checked "filter" on ?
There's strong aliasing in the windows, its because there's too much contrast between the overblown white and the black of the walls.
Nice ! try to use the same settings (brute force for vray, same samples ammount etc...)I'll post the same scene rendered with vray and fryrender
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
nice, on a GTX480 this will take like 2,5 minutes 
you should render at 4x the resolution, then downsize in an image editor to get nice antialiasing, as your 8000 series cards don't support filtering.
Radiance

you should render at 4x the resolution, then downsize in an image editor to get nice antialiasing, as your 8000 series cards don't support filtering.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Wow... Im already saving to buy one !nice, on a GTX480 this will take like 2,5 minutes
http://www.engadget.com/2010/03/19/nvid ... ng-emerge/

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Thanks guys, textures was reduced to 512x512 pixels from 3000x3000, wooden material is set to 0.2. Scene takes 260MB of VGA ram, initialy takes up to 450 MB that force me to reduce the textures. Scene have 900 000 polys. I can't render this more than 1980x1080, when I put to 2000 or more octane crashes at once no matter what I use.
Render finished with 4000 samples for 15 minutes, pathtracing and filter on, but as Radiance said 8800 have no filtering support. I reduced some noise fireflys with adobe lightroom - noise reduction on luminance channel only.
Render finished with 4000 samples for 15 minutes, pathtracing and filter on, but as Radiance said 8800 have no filtering support. I reduced some noise fireflys with adobe lightroom - noise reduction on luminance channel only.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
2.5 minutes WOW it's crazy fast... damn I want one
but first I have to buy Octane ofc.
Is there defined price for OCTANE v.1.00 ?

Is there defined price for OCTANE v.1.00 ?
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
Here is the Vray version. No post, straight from FrameBuffer. Scene is lit from Vray Dome light set to white. BF + LC - 13 minutes render. Floor texture have strange color in OCTANE, its too dark in Vray its OK. Is there any technique I have to follow for textures in Octane ? I meant gamma and stuff?
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
Well, both seem good..They seem very similar as far as rendering goes, regardless of the exposure or gamma of the specific pictures. Octane's render seem a bit dark and vray's render seems a bit washed out. Indeed the textures are nearly visible.
Will you do a Fryrender as well?
Will you do a Fryrender as well?