Forum rules Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Its free in my shop. you can scale it down and scatter it with some scatter tools. it will add rendertime because it uses an alphamap but on the other hand its lowpoly and you can do a dense lawn with it.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Cheers, I just registered and got the grass - nice!
Because I imported it into Blender, I'll have to assign a material to it but I think I've got what I need.
I'll use your grass as a (very good) starting point - it'll save me lots of modelling time