Another modern house...

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madcoo
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Hi everyone !
:D

Here's my latest.
I really tried to achieve photorealism, but didn't succeed...
I don't know how to get this "photo" feel and quality (especially with exteriors)... :(

- Pathtracing
- I used a HDRI env.map but couldn't achieve getting "sharp" shadows from the trees and objects around
-> so I put a plane far away up in the sky and assigned a powerful Emitter material to it. But the light doesn't look very natural :-(
- I had to tweak the levels quite a lot in post-prod
- Trees are 2D images added in post-prod
- The car and some plants were not modelled by me (taken from the Sketchup Database)

I definitely can't get a natural nor realistic feel to it...
So please please please, any advice would be great for me...
Cheers!
;-)
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bepeg4d
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hi, i suggest you to use the daylight environment and place a big plane behind the scene with the texture beckground. If the sun is behind the camera the shadow of the big plane doen't interact with the scene and you have a perfect composition ;)
ciao beppe
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madcoo
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Yep, the "backplate" technique...
I'm currently rendering another image using it, thanks.
;)

I think I should also have bevelled some edges - it adds a lot to realism.
Will post some more updates!

Cheers!
;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
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KaroBastardKiter
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Location: London, UK

- chamfer/bevel all edges
- use alphagrass, at least around the walls of the house (tone gamma so that it matches your texture)
http://www.megaupload.com/?d=2UOBRS0F - link by radiant
- if you don't use alphagrass, add 3d noise on your grassplate and put better grass texture, with bump/normal displacement too
http://www.ronenbekerman.com/category/freebies/page/2/
- bump the plaster with some noise bumpmap, looks too perfect
http://www.cgtextures.com/texview.php?i ... hua24bhaa3
- roof tiles: diffuse + specular mix
- add normal map to wood/stone wall
- car and chairs out of scale - too big
- garage door add glossyness
- i would add more chrome look to the balcony metals bits
- render with PMC since you have some glass surface?

Get ShaderMap for bumps and normal maps - best 20 USD ever spent.

ciao
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
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yoyoz
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KaroBastardKiter wrote:http://www.megaupload.com/?d=2UOBRS0F - link by radiant
You didn't read the news recently? :evil:
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Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
KaroBastardKiter
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rite, oops :lol:
hehe
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madcoo
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Wow, so much advice, cool !!!
:)

Many thanks for all this, Karo, I'll sure give all this a go !

;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
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madcoo
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Just had a look at ShaderMap, looks damn quick and efficient !!!
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
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mbetke
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yes some more work on the foreground. even if its blurry due the DOF. some curbs at the borders. Otherwise its nice. :)
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madcoo
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Indeed you're right mbetke...
Cheers
;)

...and thanks for saying it's nice :)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
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