Maximum number of 16bpp y textures reached.....

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8Eggar8
Licensed Customer
Posts: 102
Joined: Fri May 28, 2010 6:42 pm

....reduce scene complexity....

in lehman's term.... what does this say?

too many node points? do i need to go to the master model i have in rhino and join more objects together?

thank you
MSI NF980-G65 AM3 NVIDIA nForce 980a AMD Motherboard - AMD Athlon II X4 620 (Overclocked to 3.2ghz)
(2)GTX460's, (1)BFG gtx260, OCZ 60GB SSD, KINGWIN 1000W Power, HAF 932 Full Tower, XP64
Octane V1 - 2.46 - CUDA 4.11 - OBJ's from Rhino4
mib2berlin
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Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Hi, it seams you hit the texture limit from cuda:
Currently you can have up to 64 image textures, 32 float textures (BW), and 4 HDRI RGBA textures and 4 HDRI greyscale textures.
This is changing with the next cuda version IIRC.

Cheers, mib.
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8Eggar8
Licensed Customer
Posts: 102
Joined: Fri May 28, 2010 6:42 pm

mib2berlin wrote:Hi, it seams you hit the texture limit from cuda:

Thanks for the Response 'mib' just the simple answer I was looking for!

:P
MSI NF980-G65 AM3 NVIDIA nForce 980a AMD Motherboard - AMD Athlon II X4 620 (Overclocked to 3.2ghz)
(2)GTX460's, (1)BFG gtx260, OCZ 60GB SSD, KINGWIN 1000W Power, HAF 932 Full Tower, XP64
Octane V1 - 2.46 - CUDA 4.11 - OBJ's from Rhino4
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