reading room ( re rendered )

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ribrahomedesign
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Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

Hi there,
me again , here are the re rendered images with SSS applied to the lampshade
thanks to Beppeg and Kubo .hope you like it .
Rico
Attachments
9.png
8.png
5.png
4.png
3.png
10.png
6.png
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ROUBAL
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Nice !
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pixelrush
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Yeah OK I see the photos but when are you going to post the renders? :arrow: :P
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kubo
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perfection improved.... wow. ;)
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gabrielefx
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perfect work!

you reached the Cuda limits...64 textures

I have the same problems with many books
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ribrahomedesign
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Joined: Fri Mar 05, 2010 9:32 am

thanks a lot guys .
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kubo
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gabriel, for that there is an easy solution, one I used for books actually. You just create a large "matrix" texture were you pack all the book's. For example if you have 9 different books you create a 3000x3000 texture and "divide" it in an imaginary 3x3 matrix were you place each book's texture. Then you assign this material to all the books and play a little with the uvmaps to assign to each its own, it's quite fast once you've done a couple, and once you are finish you have your own collection of several books only using a single texture, and hence freeing space for many other images.
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gabrielefx
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kubo wrote:gabriel, for that there is an easy solution, one I used for books actually. You just create a large "matrix" texture were you pack all the book's. For example if you have 9 different books you create a 3000x3000 texture and "divide" it in an imaginary 3x3 matrix were you place each book's texture. Then you assign this material to all the books and play a little with the uvmaps to assign to each its own, it's quite fast once you've done a couple, and once you are finish you have your own collection of several books only using a single texture, and hence freeing space for many other images.
I would like to have and automatic function to do this in Max...
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kubo
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well, actually there is, you can bake them all toghether in a single texture, it won't be as clean, but it'll be fast and easy.
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