Hi there,
me again , here are the re rendered images with SSS applied to the lampshade
thanks to Beppeg and Kubo .hope you like it .
Rico
reading room ( re rendered )
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
Nice !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
now is perfect, wonderful work, bravissimo rico
ciao beppe

ciao beppe
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
perfect work!
you reached the Cuda limits...64 textures
I have the same problems with many books
you reached the Cuda limits...64 textures
I have the same problems with many books
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
thanks a lot guys .
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
gabriel, for that there is an easy solution, one I used for books actually. You just create a large "matrix" texture were you pack all the book's. For example if you have 9 different books you create a 3000x3000 texture and "divide" it in an imaginary 3x3 matrix were you place each book's texture. Then you assign this material to all the books and play a little with the uvmaps to assign to each its own, it's quite fast once you've done a couple, and once you are finish you have your own collection of several books only using a single texture, and hence freeing space for many other images.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I would like to have and automatic function to do this in Max...kubo wrote:gabriel, for that there is an easy solution, one I used for books actually. You just create a large "matrix" texture were you pack all the book's. For example if you have 9 different books you create a 3000x3000 texture and "divide" it in an imaginary 3x3 matrix were you place each book's texture. Then you assign this material to all the books and play a little with the uvmaps to assign to each its own, it's quite fast once you've done a couple, and once you are finish you have your own collection of several books only using a single texture, and hence freeing space for many other images.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB