hi there.
here is my latest work ,a reading room .straight out of octane ,used photoshop to downsize thats all.
hope you like it.
i probably will use those images as a 2.entry for the competition
cheers
Rico
reading room
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
the only reason one can suspect those are CGI is that we are in a rendering forum, otherwise, they could be rather good pictures taken by a talented photographer, so congrats on all fronts! awesome job.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
thanks kubo , very kind words
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
wow congrats, the only thing that i don't like is the paper of the lamp too much trasparent, i would suggest you to try with a specular material with sss
anyway superb
ciao beppe

anyway superb

ciao beppe
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
thanks bepec. to be absolute honest i still dont know how to work with sss .
could you show me on a sample how the settings should be for a proper sss , only if you have the time
thanks
Rico
could you show me on a sample how the settings should be for a proper sss , only if you have the time
thanks
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
ribra for real SSS to work you need the object to have width, single sided objects won't look good with real SSS, with those you can fake it to a extent mixing difusse + specular.
For the real deal, in this case I think a difuse SSS would work good, I've done a quick model with a lamp shade with some width althou I think it's too much for "paper" more like a plastic one, but you get the idea, I've included the scene so you can play with the setup, basically you create a difusse material, add a medium node and a transmission texture (without it wont work), and you play with those values, the most important one is scale inside the medium node, that'll will control how much scattering you get along with the scatter value.
Hope you don't mind I've added my humble test images to your thread.
It can be improved, so if anyone is interested, you can upload again the scene with your parameters.
In the scene to see the effect better I've used an orange color for the shade and a yellow one for the transmission, so the effect is not subtle at all, but it can be clearly seen.
For the real deal, in this case I think a difuse SSS would work good, I've done a quick model with a lamp shade with some width althou I think it's too much for "paper" more like a plastic one, but you get the idea, I've included the scene so you can play with the setup, basically you create a difusse material, add a medium node and a transmission texture (without it wont work), and you play with those values, the most important one is scale inside the medium node, that'll will control how much scattering you get along with the scatter value.
Hope you don't mind I've added my humble test images to your thread.
It can be improved, so if anyone is interested, you can upload again the scene with your parameters.
In the scene to see the effect better I've used an orange color for the shade and a yellow one for the transmission, so the effect is not subtle at all, but it can be clearly seen.
- Attachments
-
- lamp.zip
- (158.15 KiB) Downloaded 246 times
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
thanks a million Kubo .i will try t.morrow .
Rico
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
great kubo, the scattering master, perfect example
since the sss is already covered, here is a simple example of diffuse + specular on a one side surface
ciao beppe
since the sss is already covered, here is a simple example of diffuse + specular on a one side surface

ciao beppe
Absolutely perfect Rico. Bravo.
Who's the next now ?
Octane es una locura...
Who's the next now ?

Octane es una locura...
Wonderful images. Great work ! 

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.