Could you tell me where vraylight translator is?
Can't find it.
OctaneRender® for 3ds max® v1.0 beta 2.57[OBSOLETE]]
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
the vraylight translator isn't a separate function.satori13 wrote:Could you tell me where vraylight translator is?
Can't find it.
The "convert Vray Materials" button convert everything
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
I really like this latest release, but have trouble using the VRay SSS2 material. It converts the default human skin to a grayish material. Altering the colors I was able to get a bluish cast, but reddish was not available and the amount of light needed blew out the rest of the scene. Do you have any tips or sample scenes?
Sorry, but it is impossible to get the same result. This two shaders work completely differentlywxyz wrote:I really like this latest release, but have trouble using the VRay SSS2 material. It converts the default human skin to a grayish material. Altering the colors I was able to get a bluish cast, but reddish was not available and the amount of light needed blew out the rest of the scene. Do you have any tips or sample scenes?
So important material like human skin you have to tune manually.
Is there by any change to get the version with the instances this week?
We have some projects running and we are thinking to use Octane!!!
Just asking dont shoot please!!!!

We have some projects running and we are thinking to use Octane!!!
Just asking dont shoot please!!!!



- KaroBastardKiter
- Posts: 132
- Joined: Mon Sep 19, 2011 8:53 am
- Location: London, UK
Hi guys
Two questions (haven't read the forum for a while):
1) Is the Octane Light Object of Beta 2.57 available in 3ds max plugin?
2) I need to project shadows of objects that will be added afterwards with composting. How can I do this? I've spotted something about 'passes'
Thank you!
Two questions (haven't read the forum for a while):
1) Is the Octane Light Object of Beta 2.57 available in 3ds max plugin?
2) I need to project shadows of objects that will be added afterwards with composting. How can I do this? I've spotted something about 'passes'
Thank you!
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
Win 7 x64 | Blender 2.59 | Octane
Ex/include light list don´t work with Octane, but you can render two images and comp they together.wxyz wrote:Still trying to create a skin material...Is there a way to exclude objects from specific lights? I cannot seem to balance the environment and the scatter material.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Sorry if I am missing it but can`t find motion blur in 3ds max scene. I have very fast moving objects in the scene. But in the rendered frames range I found that each frame is none motion blurred.
Please help until me 3ds max demo alive)
Third day octane licensed user and first hour plugin user
Reagrds
Alex
Please help until me 3ds max demo alive)
Third day octane licensed user and first hour plugin user
Reagrds
Alex
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU