OctaneRender® for 3ds max® v1.0 beta 2.57[OBSOLETE]]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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satori13
Licensed Customer
Posts: 7
Joined: Sun Mar 13, 2011 2:45 pm
Location: Wroclaw /Poland/

Could you tell me where vraylight translator is?
Can't find it.
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

satori13 wrote:Could you tell me where vraylight translator is?
Can't find it.
the vraylight translator isn't a separate function.

The "convert Vray Materials" button convert everything
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satori13
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Posts: 7
Joined: Sun Mar 13, 2011 2:45 pm
Location: Wroclaw /Poland/

Thank you:)
wxyz
Licensed Customer
Posts: 68
Joined: Wed Nov 30, 2011 6:20 pm

I really like this latest release, but have trouble using the VRay SSS2 material. It converts the default human skin to a grayish material. Altering the colors I was able to get a bluish cast, but reddish was not available and the amount of light needed blew out the rest of the scene. Do you have any tips or sample scenes?
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

wxyz wrote:I really like this latest release, but have trouble using the VRay SSS2 material. It converts the default human skin to a grayish material. Altering the colors I was able to get a bluish cast, but reddish was not available and the amount of light needed blew out the rest of the scene. Do you have any tips or sample scenes?
Sorry, but it is impossible to get the same result. This two shaders work completely differently
So important material like human skin you have to tune manually.
GDRS
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Posts: 81
Joined: Mon May 17, 2010 7:41 pm
Location: Greece
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Is there by any change to get the version with the instances this week?

We have some projects running and we are thinking to use Octane!!!

Just asking dont shoot please!!!! :lol: :lol: :lol:
KaroBastardKiter
Licensed Customer
Posts: 132
Joined: Mon Sep 19, 2011 8:53 am
Location: London, UK

Hi guys

Two questions (haven't read the forum for a while):

1) Is the Octane Light Object of Beta 2.57 available in 3ds max plugin?
2) I need to project shadows of objects that will be added afterwards with composting. How can I do this? I've spotted something about 'passes'

Thank you!
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wxyz
Licensed Customer
Posts: 68
Joined: Wed Nov 30, 2011 6:20 pm

Still trying to create a skin material...Is there a way to exclude objects from specific lights? I cannot seem to balance the environment and the scatter material.
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

wxyz wrote:Still trying to create a skin material...Is there a way to exclude objects from specific lights? I cannot seem to balance the environment and the scatter material.
Ex/include light list don´t work with Octane, but you can render two images and comp they together.

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be_fast
Licensed Customer
Posts: 80
Joined: Wed Jan 18, 2012 12:20 am

Sorry if I am missing it but can`t find motion blur in 3ds max scene. I have very fast moving objects in the scene. But in the rendered frames range I found that each frame is none motion blurred.
Please help until me 3ds max demo alive)
Third day octane licensed user and first hour plugin user
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