OctaneRender® 1.025 beta2.57 release [obsolete]

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t_3
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Proupin wrote:...and so I did read it: "you imo just can't have any passes apart from alpha and depth."

Thankfully RS stood positive and just did it.

I hope a OR for 3ds max Demo comes soon guys! I have big plans for it but must test eet first!
ya sure. quoting out of context is not really mature, you know? and the context was about passes like ao, reflection, refraction. so here is another quote by me: "other passes like depth, material characteristics, etc. are pretty straight forward and imo method independent" and so here we have them. can we PLEASE let this rest now - forever?
The obvious is that which is never seen until someone expresses it simply

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jamnique
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Haha awesome! :D Thanks guys!
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kubo
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awesome stuff! those channel are sure going to come handy!!!! the road to 2.6 is starting to be EPIC, can't even imagine what 2.58 will bring, lol! allright, good bye and off to test.... ;P
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hadouken
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great release RS! looking forward to using passes :D .Also, embedding assets ala fbx is a very welcome feature.
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Refracty
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Great improvements!
Passes are cool.
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Jaberwocky
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Nice one

off to have a play with it.

Nice one Radiance
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Refracty
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Beside Deep Channel Rendering I hope to see a "shadow catching material" as well as the option to turn off primary visibility so that the object still causes shadows.
That would create a very strong tool set for compositing.

The improvements you make in development are really visible.
Good work RS.
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Elvissuperstar007
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Matte/Shadow Material !!!
the most important
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vinz
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nice Update ... !
thanks you... hehehehe
:D
Elvissuperstar007 wrote:Matte/Shadow Material !!!
the most important
+1
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