ya sure. quoting out of context is not really mature, you know? and the context was about passes like ao, reflection, refraction. so here is another quote by me: "other passes like depth, material characteristics, etc. are pretty straight forward and imo method independent" and so here we have them. can we PLEASE let this rest now - forever?Proupin wrote:...and so I did read it: "you imo just can't have any passes apart from alpha and depth."
Thankfully RS stood positive and just did it.
I hope a OR for 3ds max Demo comes soon guys! I have big plans for it but must test eet first!
OctaneRender® 1.025 beta2.57 release [obsolete]
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
awesome stuff! those channel are sure going to come handy!!!! the road to 2.6 is starting to be EPIC, can't even imagine what 2.58 will bring, lol! allright, good bye and off to test.... ;P
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Thanks roeland
well done 
ciao beppe


ciao beppe
great release RS! looking forward to using passes
.Also, embedding assets ala fbx is a very welcome feature.

Great improvements!
Passes are cool.
Passes are cool.
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Nice one
off to have a play with it.
Nice one Radiance
off to have a play with it.
Nice one Radiance
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Beside Deep Channel Rendering I hope to see a "shadow catching material" as well as the option to turn off primary visibility so that the object still causes shadows.
That would create a very strong tool set for compositing.
The improvements you make in development are really visible.
Good work RS.
That would create a very strong tool set for compositing.
The improvements you make in development are really visible.
Good work RS.
- Elvissuperstar007
- Posts: 2518
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
- Contact:
Matte/Shadow Material !!!
the most important
the most important
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
nice Update ... !
thanks you... hehehehe

thanks you... hehehehe

+1Elvissuperstar007 wrote:Matte/Shadow Material !!!
the most important
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender