3dsmax standard lights

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Hi
Will their be possibly any support for the 3dsmax standard lights such as omni and spot lights similar to what iray can do.
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

MaTtY631990 wrote:Hi
Will their be possibly any support for the 3dsmax standard lights such as omni and spot lights similar to what iray can do.
point light in Max is a spherical light with radius zero
Spot light is a light that can be simulated creating a cylinder with an emitter inside

Btw I asked to Karba to add spherical and planar lights without create geometries and then assign materials+blackbody

This process could be done internally by the plugin. With light primitives we will have more controls in one ui panel: dimensions, temperature, color, samples, on-off switch, double side, skyportal, texture.
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MaTtY631990
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Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Thanks.
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