"hide and isolate tools" for Octane Render Standalone

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
afzznana
Licensed Customer
Posts: 37
Joined: Fri Dec 23, 2011 11:26 pm

Any ideas from OctaneRender Team regarding additional tool likes "hide and isolate tools" in Octane Render Standalone?
It's already done by Arion Render 1.6.0... I hope this tools will be added for the next release. It's will be helping and interesting.. ;)
Just suggestion from me :D
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

What does it actually do? Can you describe it a little?
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
afzznana
Licensed Customer
Posts: 37
Joined: Fri Dec 23, 2011 11:26 pm

As you can see a short demonstration video here.. http://youtu.be/skWNJ4OEDFc

sample images:
arion1.jpg
arion2.jpg
arion3.jpg
arion4.jpg
arion5.jpg
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Funny is, that the samplerate is lesser or equal if you hide objects.
Looks like there are visible, but uses an opaque filter...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

In Octane you can use the hack of a material with opacity=0 if you want to hide an "object" (actually all of that which has this material). This is not feasible if you want to hide everything else, but some "object".

Until Octane knows about objects (which right now it doesn't) such hiding wont be possible to implement.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

matej wrote:In Octane you can use the hack of a material with opacity=0 if you want to hide an "object" (actually all of that which has this material). This is not feasible if you want to hide everything else, but some "object".

Until Octane knows about objects (which right now it doesn't) such hiding wont be possible to implement.
btw: a more efficient hack (because it also pushes rendering performance), is to connect a portal material (set to "off") to nodes that should be hidden...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Thanks, t_3. Your tip is also a bit more elegant ;)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

matej wrote:Thanks, t_3. Your tip is also a bit more elegant ;)
at least if you don't have to reconnect a hundred nodes using the same material ;) thank god there are macro nodes - can't live without them to organize my projects...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
Post Reply

Return to “General Discussion”