It's already done by Arion Render 1.6.0... I hope this tools will be added for the next release. It's will be helping and interesting..

Just suggestion from me

btw: a more efficient hack (because it also pushes rendering performance), is to connect a portal material (set to "off") to nodes that should be hidden...matej wrote:In Octane you can use the hack of a material with opacity=0 if you want to hide an "object" (actually all of that which has this material). This is not feasible if you want to hide everything else, but some "object".
Until Octane knows about objects (which right now it doesn't) such hiding wont be possible to implement.
at least if you don't have to reconnect a hundred nodes using the same materialmatej wrote:Thanks, t_3. Your tip is also a bit more elegant