t_3 wrote:gabrielefx wrote:merid888 wrote:I don't think is possible to have two separate gpu renderings at the same time, one for the preview and one for the framebuffer.
at least with the standalone, you can open and render in as much octane instances you like (or as vram allows) - in parallel; and the driver distributes performance across the renderers by itself - so it shouldn't be a big problem for the plugin to initiate a material preview renderer side by side with the main viewport...
My preview Is more or less not working at all
Think the lastest Nvidia drivers did something, no textures, only color sometimes, colorpicker work like 30%
If a Octane working materialeditor life would be serious fun, I´m manic with testing if stuff fast.
But then Kilads brilliant script works together with plugin almost perfect!
Convert via Multyconverter 2 Vray, and Octane plugin just burns through it like nothing, and this is wonderful if can be done for MR materials.
Very impressed by this plugin, I will go wild when 2.6 with instances around.
Before I always fallen back 2 MR if get tired, but Octane is just all what Iray should have been..
The Pure joy of moving a city in Max/Octane is ahh

Image clean up so fast (2-3sec)
I even managed 2 make a nice light or 10, wish the livedb would be integrated, I tend not bother with saving materials, bad habit.
Plugin do go slow when many illuminated small/big lightsourses, my Christmasthree is on hold.