OctaneRender® for 3ds max® v1.0 beta 2.56 [OBSOLETED]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
User avatar (Default)
merid888

i have problema into my scene i can't see the textures applied in my objects
can you tell me please why happen this ?
thank you octanerender team
User avatar
imensah
Licensed Customer
Posts: 63
Joined: Fri May 28, 2010 9:56 pm
Location: Dallas TX

Load an octane texture node into the diffuse slot first. Then the map
Win 8 Pro 64 Bit | i7 3770 3.5ghz | 8 Gb Ram | 1 x Titan 1 x GTX 480
jamestmather
Licensed Customer
Posts: 112
Joined: Fri Jan 22, 2010 7:04 pm

I did this - texture- load image - applied to the boject (and visible in the viewport) - hit render - reads white.

Any ideas?


James
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Change diffuse slot type to texture and load an image texture node then load a texture map into that slot.
User avatar
Andy
Licensed Customer
Posts: 33
Joined: Sun May 30, 2010 8:05 am
Contact:

Andy wrote:
Andy wrote:Same here. GTX240M (VERDE R285 DRIVER v285.79), 3ds max 2012 x64 & 3ds max 2011 x64 on Win7 SP1 german, Octane Standalone v2.55b.
Opening the Octane viewport as a seperate window (from the render settings dialog) works. But it crashes max when you rightclick inside this Octane viewport.
Nobody else has problems like that? :shock:
Please feel free to take a look at my portfolio:
http://www.andreas-boehler.de/
harford
Licensed Customer
Posts: 15
Joined: Sat Apr 17, 2010 12:07 am

any idea on the phase function ? is this something i'll need to wait for the new update for ?
Sauger
Licensed Customer
Posts: 111
Joined: Thu Feb 03, 2011 7:16 pm

Andy wrote:
Andy wrote:
Andy wrote:Same here. GTX240M (VERDE R285 DRIVER v285.79), 3ds max 2012 x64 & 3ds max 2011 x64 on Win7 SP1 german, Octane Standalone v2.55b.
Opening the Octane viewport as a seperate window (from the render settings dialog) works. But it crashes max when you rightclick inside this Octane viewport.
Nobody else has problems like that? :shock:
Finally!,I made it crash :twisted:

It´s rock solid for all other abuse I did, but simple thing like that made it crash, beside not always able to use the syringe/tool in materialeditor this is some serious brilliant piece of art (flowers 2 the code).

For a plugin, this is almost no plugin, impressed.
3x I7/16gb/GTX570/XFX5870/GTX Titan
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Andy wrote:
Andy wrote:
Andy wrote:Same here. GTX240M (VERDE R285 DRIVER v285.79), 3ds max 2012 x64 & 3ds max 2011 x64 on Win7 SP1 german, Octane Standalone v2.55b.
Opening the Octane viewport as a seperate window (from the render settings dialog) works. But it crashes max when you rightclick inside this Octane viewport.
Nobody else has problems like that? :shock:
I confirm the bug with Max 2012 Sp2 clicking with right mouse button on Octane framebuffer selecting another camera from the menu.
Windows 7 64 Ultimate
Last edited by gabrielefx on Thu Dec 22, 2011 6:43 pm, edited 2 times in total.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Booker
Licensed Customer
Posts: 3
Joined: Fri Sep 02, 2011 1:15 pm

I'm on Windows XP 64bit (German) Max2012. but no crashes here.
Sauger
Licensed Customer
Posts: 111
Joined: Thu Feb 03, 2011 7:16 pm

I love MR, but Iray never made me confident in comeing up with my way :?
This is Iray the old MR style, love it.

I still remember my glass/sphere/glowing christmas three scene from 10yr back.
Octane do it in 5min, if no huge res ver.

The glow alone is worth 99£, best gift there is for rendernuts.
3x I7/16gb/GTX570/XFX5870/GTX Titan
Post Reply

Return to “Autodesk 3Ds Max”