Hi all
As the subject asks?
Thanks
Does anyone know how to change colour of turbulence
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- gpu-renderer
- Posts: 106
- Joined: Sat Jan 30, 2010 9:45 am
i7 920 2.66ghz quad core, gtx 285, asus p6t, 6gb OCZ 1600mhz ram, Windows 7 64bit ultimate. Nvidia cuda Driver v3 Nvidia display drivers V193.13. Octane beta 2
I don't think there is a way to yet, could be wrong here, but Have searched through all the nodes looking for something... I would assume that the ability to do so will probably be there soon.
Kubuntu 9.04 | Nvidia Gainward 9500 GT | Intel Core2 Quad 2.40 Ghz | 4 GB RAM
Hey,
Currently it's not possible.
We need to add new nodes to make complex procedurals.
The point of turbulence is to provide a floating point texture, eg black and white.
This would then control a mapping node, which maps it to spectra,
or through a colorband distributin node that maps it to a colourband.
It won't take too long before we have these nodes.
Radiance
Currently it's not possible.
We need to add new nodes to make complex procedurals.
The point of turbulence is to provide a floating point texture, eg black and white.
This would then control a mapping node, which maps it to spectra,
or through a colorband distributin node that maps it to a colourband.
It won't take too long before we have these nodes.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
That would be very useful. I'm building scene with mars rover so I was thinking to texture surface of Mars with turbulence procedural.
P.S. Is there any way of scaling the turbulence?
P.S. Is there any way of scaling the turbulence?
No this is to be done with a 'transform' node that i'm adding this week.n1k wrote:That would be very useful. I'm building scene with mars rover so I was thinking to texture surface of Mars with turbulence procedural.
P.S. Is there any way of scaling the turbulence?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB