Does anyone know how to change colour of turbulence

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gpu-renderer
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Joined: Sat Jan 30, 2010 9:45 am

Hi all

As the subject asks?

Thanks
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James
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I don't think there is a way to yet, could be wrong here, but Have searched through all the nodes looking for something... I would assume that the ability to do so will probably be there soon.
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

Hey,

Currently it's not possible.
We need to add new nodes to make complex procedurals.

The point of turbulence is to provide a floating point texture, eg black and white.
This would then control a mapping node, which maps it to spectra,
or through a colorband distributin node that maps it to a colourband.

It won't take too long before we have these nodes.

Radiance
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n1k
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That would be very useful. I'm building scene with mars rover so I was thinking to texture surface of Mars with turbulence procedural.

P.S. Is there any way of scaling the turbulence?
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radiance
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n1k wrote:That would be very useful. I'm building scene with mars rover so I was thinking to texture surface of Mars with turbulence procedural.

P.S. Is there any way of scaling the turbulence?
No this is to be done with a 'transform' node that i'm adding this week.

Radiance
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