Features poll

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Most Anticipated Feature

Light materials
0
No votes
Bump (and/or normal maps)
0
No votes
Alpha
0
No votes
Animation
0
No votes
Render Passes
0
No votes
SSS
0
No votes
 
Total votes: 0
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Chris
Licensed Customer
Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Hardware tesselation

or

Steep parallax mapping

or both ^^
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
pixie
Licensed Customer
Posts: 123
Joined: Fri Jan 22, 2010 9:38 pm

- Instances;
coolroy
Posts: 6
Joined: Mon Jan 18, 2010 2:45 pm

All this
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thwak
Licensed Customer
Posts: 172
Joined: Sat Feb 06, 2010 2:20 am

Mesh Lights
Material Blending
Bump Maps
MLT
Ubuntu 9.10 x64 | GTS 240 | 260.19.44 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb| Blender 2.56a/latest Yoyoz plugin
WinXP32 | GTS 240 | 266.58 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb | Blender 2.56a/latest Yoyoz plugin
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ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

- Alpha (Opacity) maps.
- Lights (emitting meshes).
- Bump maps.
- RGB Nor Maps.
- Volumetric light.
- Animation.
- A very useful (IMHO) and time saving thing would be display of the selected material in the right panel when clicking or overing an input triangle on the mesh node in the graph editor.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

Here's my wish list of priority.
-animation and with camera import (rib)
-SSS shader
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
MDkai
Licensed Customer
Posts: 40
Joined: Wed Mar 10, 2010 8:22 pm

Lets see whats most important ... some of them are already planned, i know :)

-Focus feature: draw a region and focus all gpu power on that area only, godspeed :geek: !!!

Materials:
-(Hopefully) Fully featured material system, since it is the first step to be able to do the full range of phenomena on surfaces.
- day light for outdoor and portals for indoor, as well material based light.
-That includes different node types to work with(divide, multiply, ramp, etc...) , and more options to be able to tweak (fresnel factor, BRDF, absorption thickness, anisotropy, SSS, Dispersion, IoR values below 1, Luminosity,..), multiple shader layer...
-save those as custom settings or library

Camera:
- a realistic camera lens, including bokeh, dispersion and distortion. I even would love to see the possibility to be able to add a bumpmap or procedural scratch or dust approach on the lens itself.. that would be cool !

Output:
-Different render passes and formats like .hdr, .exr, spherical or longitude based panos, or maybe some baking to texture function.
-The feature to save the progress of the rendering, so you can continue later to render even further... if possible.

Scene:
- Node based scene assembling of multiple obj's and other components, custom groups/parent/child relationships.


That already is a lot but for the distant future:
- Animation starting with camera and lights as well as material attributes, later on complete character, baked/cached scenes ? Could be a memory hog ;)
- Plugin based connection to other packages like Maya, Max, Modo, Softimage or many others..
- atmospheric phenomena, like fog and haze / volumetric procedurals... maybe someday even crazy volumetric voxel stuff like fumefx XD > this will require a few years until cards can munch those memory monster easily i guess..



Some improvements:
-A visible grid .. i know there is the button so its close.
-Axis indication and grid units per screen space (so you know the scene scale)
-Key to move and focus on object/scene, so camera will spin around that locations center, could also be picked manually (like in Zbrush local mode)
-Show nodes in collapsed mode first, way more overview !!!
-Currently node inspector is a little hard to view in the first moment, with the way it shows the values. I think this will become more artist friendly/ less programmer style by the time :)
-Prevent render viewport refresh by simply moving a node
-a small info picker for color and values of the framebuffer, maybe a histogram would be nice as well.

And finally
Eastereggs, cause every cool programm got those ;)
WinXp x64 | Core2Quad 2,66 Ghz | 8GB Ram| Geforce 8800 GTX | CUDA 3.0
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joelegecko
Licensed Customer
Posts: 57
Joined: Mon Jan 18, 2010 3:57 am

1. alpha
2. bump
3. light emitting materials
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luchschen

My priorities ;)
1-Resolution problem!!!!!
2-development of antialiasing filter
3-"invisible" HDR map
4-Bump map
5-to save materials (better materials library) as file
and yet, I would like to save the scene are no only in OCS format, but in OBJ too.
because sometimes you need to change the scene after setting up the materials and lighting.
Barry Convex
Licensed Customer
Posts: 15
Joined: Tue Feb 23, 2010 7:29 pm

- Animation
- Antialiasing improvement
- Render passes (especially layers based on groups of objects and depth pass)
- Fresnel control
- Light emitting material
- SSS
- Ability to make the Hdr environment invisible

Talking about lights in Octane, will it be possible to move and transform the objects which will act as light sources or will we have to go back and forth between Octane and our 3D package?

Can't wait to see how the software will evolve, it's already impressive. Congrats.
Win7 64 - Linux Mint 16 | Gigabyte Gtx760 4gb | Intel i7 3930k | 24gb Ram
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