ciao beppe
gpu failed material
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
I was trying to generate a more clear specular material but i've found that if you play with a mix-material with glossy with opacity < 1 and a specular with absorption with PMC kernel, all the gpu failed 
ciao beppe
ciao beppe
- Attachments
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- failed.ocm.zip
- (2.09 KiB) Downloaded 169 times
ups! seems to have some unwanted effect here too; might explain some problems i recently too had with pmc - need a little more testing...
ps: what sort of crash did you have? were you able to recover by just restarting octane?
ps: what sort of crash did you have? were you able to recover by just restarting octane?
„The obvious is that which is never seen until someone expresses it simply ‟
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Thanx for testing, no crash, only gpu failed, restarting octane solved the problem 
ciao beppe
ciao beppe
hm, no clear picture yet. testing your material the fail i had seems to be connected with my gpu clock settings; i have 2 factory oc'ed 580s, where i could render along with exactly this material and pmc, if i just lower shader & vram clocks (so it is not just the material setting causing a problem). on the other hand i still have a scene where the gpus fail after a few hundred s/pix with pmc (but not pt), even on nvidia default rates (or on other machines/cards). moreover other scenes using about the same material settings work still fine in pmc.bepeg4d wrote:Thanx for testing, no crash, only gpu failed, restarting octane solved the problem
ciao beppe
i tend to think that the pmc kernel has a few problems with some yet unknown settings/combinations, but imo it is not just this specific spec/glossy+opacity mix mat causing a problem right away - must be connected to other settings in your scene if you can that easily trigger it - maybe, if possible, attach the whole scene so it might be easier to reproduce the problem...
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
i was working in an empty scene with only the material macro loaded on both mac and pc
ciao beppe
ciao beppe
but still render kernel and enviroment settings may have some effect; if you attach the whole .ocs it'll be interesting to see if i can reproduce it then; because when i applied the material to a simple sphere nothing happened. it started failing not until i applied it to all nodes of a more crowded scene...bepeg4d wrote:i was working in an empty scene with only the material macro loaded on both mac and pc![]()
ciao beppe
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
the scene is the default preview ball so you only need to open octane and load the ocm and switch from pt or dl to pmc 
probably the external element that you are speaking about is an emitter, if i remember well the rs has added an emitter in the preview ball scene some version ago in fact i discovered this bug in a scene full of emitters
ciao beppe
probably the external element that you are speaking about is an emitter, if i remember well the rs has added an emitter in the preview ball scene some version ago in fact i discovered this bug in a scene full of emitters
ciao beppe
There is a problem with the PMC kernel with subsurface scattering, which causes it to crash on materials with both SSS and transparency. We will fix it in the next release.bepeg4d wrote:I was trying to generate a more clear specular material but i've found that if you play with a mix-material with glossy with opacity < 1 and a specular with absorption with PMC kernel, all the gpu failed
ciao beppe
--
Roeland
thanks roeland for the clarification 
ciao beppe
ciao beppe
Just happened to me to today, failed GPU. Unfortunately do not know, where the problem is, i do not think i have a SSS material with transparency on that scene. Just testing another scene and everything seems to be allright, both gpu working after cca 10 minutes, although this time its pathtracing instead of PMC. In any case, i was scared its some hardware problem with my GTX590, as i had it overclocked, but thank god its not - so it seems.
EDIT> God, i need the PMC fix NOW! I have an evening interior scene to render for tomorrow and the bitch! wont render it, both GPU fail almost immediately. Tried to render it with pathtracing, but it was just
10000 samples and noisy as hell.
EDIT> God, i need the PMC fix NOW! I have an evening interior scene to render for tomorrow and the bitch! wont render it, both GPU fail almost immediately. Tried to render it with pathtracing, but it was just
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