
ciao beppe
hm, no clear picture yet. testing your material the fail i had seems to be connected with my gpu clock settings; i have 2 factory oc'ed 580s, where i could render along with exactly this material and pmc, if i just lower shader & vram clocks (so it is not just the material setting causing a problem). on the other hand i still have a scene where the gpus fail after a few hundred s/pix with pmc (but not pt), even on nvidia default rates (or on other machines/cards). moreover other scenes using about the same material settings work still fine in pmc.bepeg4d wrote:Thanx for testing, no crash, only gpu failed, restarting octane solved the problem
ciao beppe
but still render kernel and enviroment settings may have some effect; if you attach the whole .ocs it'll be interesting to see if i can reproduce it then; because when i applied the material to a simple sphere nothing happened. it started failing not until i applied it to all nodes of a more crowded scene...bepeg4d wrote:i was working in an empty scene with only the material macro loaded on both mac and pc![]()
ciao beppe
There is a problem with the PMC kernel with subsurface scattering, which causes it to crash on materials with both SSS and transparency. We will fix it in the next release.bepeg4d wrote:I was trying to generate a more clear specular material but i've found that if you play with a mix-material with glossy with opacity < 1 and a specular with absorption with PMC kernel, all the gpu failed
ciao beppe