It would be nice if you could coose an area of the image to concentrate the calculation there. You could also variate the area in real time during rendering...
It is a problem when you have a specular material only in one area of the image. PMC doesn't get to calculate darker zones and pathtracing lasts a lot to get the caustics. For examle: a fountain
don't know what do you think about this
Regards
Feature suggestion
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
A region render and/or a render brush would be very welcome. As you said darker areas generally need more time, it's a huge waste of resources sometimes.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
Hi,areyal wrote:It would be nice if you could choose an area of the image to concentrate the calculation there. You could also variate the area in real time during rendering...
It is a problem when you have a specular material only in one area of the image. PMC doesn't get to calculate darker zones and pathtracing lasts a lot to get the caustics. For examle: a fountain
don't know what do you think about this
Regards
A render brush would be nice, we may see what we can do in the future.
The bright noise in the posted image looks like there is a problem with the geometry. Does the noise appear with smoothing turned off?
And a general remark: if there is a problem with nose, it is much easier to see what is going on if hotpixel removal is turned off (set hotpixel_removal to 1.0).
--
Roeland
Hi
The bright noise is normal since I have several lights in the scene arround the fountain, and as it is a bumped-water-map I think it is not a problem.
Yes, there are two faces that seem to have wrong normals in the fountain, I hadn't time enough to correct geometry
Regards
The bright noise is normal since I have several lights in the scene arround the fountain, and as it is a bumped-water-map I think it is not a problem.
Yes, there are two faces that seem to have wrong normals in the fountain, I hadn't time enough to correct geometry

Regards
GPU GTX 480 / GT 430 for UI
CPU Intel Core 2 Quad Q8300 (2.5 Ghz) / RAM 8 GB DDR2
SOFT Windows 7 64bit4
CPU Intel Core 2 Quad Q8300 (2.5 Ghz) / RAM 8 GB DDR2
SOFT Windows 7 64bit4
my wish that, I can put small light emitter together with wide light emitter without any fireflys 

http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB