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boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Here you go mib and alain, the limbs settings are the same for face and torso. It is essentially V4 (works with V5 as well) from DAZ studio 4.
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Materials
Materials
boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Wires
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Wires
Wires
boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Thanks way too much Refracty! :D
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Thank you boeing727223, i play a bit with it.
Is it possible to get the uv map from daz3d in one image, i got 6 of it and had to manage 6 materials in octane.

Cheers, mib.
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pinup.png
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Your welcome mib, I usually bring the .obj into Lightwave and fix things there, but I have not tried to make 1 UV for the whole figure....I sure wish we didn't have to deal with 3 UV's and all of the materials. What I do in Lightwave is try to combine each UV so the Torso does not have hip, head etc. You use 1 map for the torso, 1 for the head, 1 for the lip, 1 for the face, 1 for the nails, and 1 for the limbs. 6 maps compared to a over 12.

Hope this helps, and great start on that pic!
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