I chose an eyes closed type pose because I'm working on the eyes.
Test SSS render - NUDITY alert
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- boeing727223

- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
OK, I have a long way to go here to master SSS.....mixed glossy (for figure maps) and diffuse materials (trasmission/scattering). The mix is set at 0.987 in favor of the glossy material since too much SSS tends to wash out diffuse map details.
I chose an eyes closed type pose because I'm working on the eyes.
I chose an eyes closed type pose because I'm working on the eyes.
- gabrielefx

- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
very realistic....
you used zbrush?
you used zbrush?
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Very nicely done! Though, if you'll be doing a lying pose, you'll need to adjust breasts gravity direction 
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- boeing727223

- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
Ah the ol'hip in the ground! Thanks Populus! 
Real test was just the skin and how it reacts to light....I used an older scene, but when it comes time to finish, I have to import the model into Lightwave and merge those seams, fix any poke through of the hair and ground, and give some gravity to the breasts.
Real test was just the skin and how it reacts to light....I used an older scene, but when it comes time to finish, I have to import the model into Lightwave and merge those seams, fix any poke through of the hair and ground, and give some gravity to the breasts.
Great job, rather than do that just add a bed, she would be sinking into the bed and be more believable than the floor.
The test looks like it was a success or at least going in the right direction. Have you tried Optitex Dynamic hair (not truely dynamic but works) it may have helped in this situation.
The test looks like it was a success or at least going in the right direction. Have you tried Optitex Dynamic hair (not truely dynamic but works) it may have helped in this situation.
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- mib2berlin

- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Man, shader and model are real cool.
Cheers, mib.
Cheers, mib.
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GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
- boeing727223

- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
Thanks Tugpsx, bed is great idea.....once I get the skin right in as many lighting conditions that will be next. The Optitex Dynamic hair needs to be looked into by me because hair in the DAZ type figures is a real letdown. Its always that one piece that you know for sure its fake.