[Unsupported] Blender plugin v1.11

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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franbec
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Thanks for the update Lionel. I hope you have as much fun developing it, as we have using it. Cheers :D
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vimaxus
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Thank you for this excellent and vital plugin!

Can anyone help me find a way to save exr instead of png when rendering animations with the plugin?
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yoyoz
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vimaxus wrote:Can anyone help me find a way to save exr instead of png when rendering animations with the plugin?
Hi, I've not implemented it at the moment. I'll try to make an update of the plugin this week-end if I've some time available.

Cheers,
Lionel
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kubo
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@ yoyoz, I'm new to blender (I'm using 2.60), so this might be a stupid question, I'm using your plugin for exporting, but I don't seem to understand how to export instances using particles properly. If I create a plane and use particles to spread some cubes around and export, only the plane gets exported. If I check the duplication-faces in the object properties of the plane, the instances get exported but not the base mesh. How can I export both at the same time, besides duplicating one and unchecking/deleting the particles?
BTW, great exporter.
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vimaxus
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@yoyoz thank you for everything. I found the -output-png and modified it accordingly so I'm good...
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yoyoz
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@vimaxus: nice you found it by yourself. I'll try to make it through the interface ;-)

@kubo: you must setup a 'particle instance' on the object you want to become particles (in addition to the 'particle system' on the emitter itself). I've recently posted a link to an old .blend I made as an example. It will be easy for you to understand from it. The way particles are displayed in the viewport by default is only for internal rendered and cannot be exported as a mesh unless you do the 'particle instance' stuff.
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matej
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@kubo, I had the same problem (long time Blender user here, lol :D )

See the example in this post, it will make all clear.
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kubo
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@matej and yoyoz, thanks, I'll test it tomorrow and get back to you guys. I really appreciate the help, one of the main reasons I was interested in learning blender is seeing the nice things that you guys and other people were doing in the forums, and how friendly a community there was.
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kubo
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@matej, I've tried the fixed example in that thread, yet my blender 2.60a vanilla crashes at open.
@yoyoz, I think I understand what you mean, if I add a instace particle modifier and choose the object that has the particle system it works, yet I'm not sure how I could use that with groups, while using the other method I do, but I have to duplicate the base object and the base with the particle system.
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matej
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Hm, the .blend works for me just fine.

Anyway, you don't need to use groups, just set a particle modifier for each different object that represents a particle. In the modifier you set which is the emitter object (which needs to have a particle system assigned) and that's it.

Here's a modified example with two particle objects. Maybe it will open this time:
tex-emit-B.blend.zip
(127.43 KiB) Downloaded 263 times
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