OctaneRender® 1.025 b2.55b test release [obsolete]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
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when the color changes in the adsorption, it makes a totally different color!
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Problem.
In my scene animated UVW. On what staff the texture gives failure. The texture lays truly, but on it there are not clear distortions.
Has lead the test same scene in previous version Octane 2.52. The similar problem does not arise. Apparently the problem is connected with transition to a new method of concept of geometry inside GPU.
Respectfully, Anton.
I am sorry for bad English.
In my scene animated UVW. On what staff the texture gives failure. The texture lays truly, but on it there are not clear distortions.
Has lead the test same scene in previous version Octane 2.52. The similar problem does not arise. Apparently the problem is connected with transition to a new method of concept of geometry inside GPU.
Respectfully, Anton.
I am sorry for bad English.
I7 3930K 6 Core+HT 3,3 Ghz / 64 GB Ram / GTX690 for Octane / Quadro4000 for display / Win 7 64 Bit
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
waiting for the 2.6 for Max
In Max we have immediate feedback...and if it works in Max should work on Octane core too.
Regards.
In Max we have immediate feedback...and if it works in Max should work on Octane core too.
Regards.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
afaik, you have to choose the color you want absorbed, so the opposite color is what comes out of the material. If the material absorbs green, it will look red.Elvissuperstar007 wrote:when the color changes in the adsorption, it makes a totally different color!
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
Yes, this is probably due to our new geometry storage in the engine. What kind of scene is this, and what is the shape of the object?Proff54 wrote:Problem.
In my scene animated UVW. On what staff the texture gives failure. The texture lays truly, but on it there are not clear distortions.
Has lead the test same scene in previous version Octane 2.52. The similar problem does not arise. Apparently the problem is connected with transition to a new method of concept of geometry inside GPU.
Respectfully, Anton.
--
Roeland
Minor glitch, the colors in the gradient bar do not correspond (different gamma?)
I also don't like how Octane color picker works. Because it's not gamma corrected, you cant copypaste color values from other applications, but because the palette is so washed out is also hard to pick dark & saturated colors inside Octane. Look at the picture below; the regions for saturated colors is so tiny (top 10% - 15%) opposed to the region of desaturated colors. The bottom 20% is all pure white. The same way is hard to set a dark black, since white spans over 60% of the picker bar and really dark black begins at the lowest 10% - 5%. Clicking two pixels off, makes a visible color difference in the render.
It would be good to have the option of a linear or gamma corrected picker.SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
I completely agree with matej about the color picker. I hate the way it displays !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.