Thanks so much for your time, thats really cleared things up. I did try the filter technique before, but didn't set it to 'specular'.
Pete
colored light...
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Placing a filter in front of the light source will make rendering inefficient. You should set the "efficiency" texture of the emission node to some color instead (by default it is a floattexture, but you can set it to a RGBspectrum or a gaussian spectrum instead). Setting the diffuse color of the emitter doesn't have influence on the emitted light.
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Roeland
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Roeland
you're welcomepetenorris wrote:Thanks so much for your time, thats really cleared things up. I did try the filter technique before, but didn't set it to 'specular'.
Pete

„The obvious is that which is never seen until someone expresses it simply ‟
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2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
by the way, what is the difference between a colored efficiency/texure and a colored texture emission? looks somewhat compareable (while the latter just has not temperature slider)...roeland wrote:Placing a filter in front of the light source will make rendering inefficient. You should set the "efficiency" texture of the emission node to some color instead (by default it is a floattexture, but you can set it to a RGBspectrum or a gaussian spectrum instead). Setting the diffuse color of the emitter doesn't have influence on the emitted light.
--
Roeland
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400