I'm having some fun with an old mentalray project of mine. I still have to add specular maps, but thought I'd already upload some of my progress.
It would be great if Octane could subdivide the geometry at render time, as my subdivision levels are a bit low and my obj file a bit high in size.
edit : layout
gpu lawn
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Last edited by Br1 on Wed Mar 10, 2010 6:51 am, edited 1 time in total.
Yes I'' m working on a spec map to get it better.
Also I'm just using a color as environment, it'll probably get better with a correct hdr.
Also I'm just using a color as environment, it'll probably get better with a correct hdr.
Quick update, less burned picture, more specular maps added. I miss opacity map but that will wait !
I'll let it render a bit more to see if the white spots vanish. I also added a bit of color correction and softglow in post (would be great to be able to do it in Octane).
edit : layout
I'll let it render a bit more to see if the white spots vanish. I also added a bit of color correction and softglow in post (would be great to be able to do it in Octane).
edit : layout
Last edited by Br1 on Wed Mar 10, 2010 6:51 am, edited 1 time in total.