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Discuss or ask critique about your current works
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Br1
Licensed Customer
Posts: 54
Joined: Wed Jan 20, 2010 9:47 pm
Location: Belgium
Contact:

I'm having some fun with an old mentalray project of mine. I still have to add specular maps, but thought I'd already upload some of my progress.

It would be great if Octane could subdivide the geometry at render time, as my subdivision levels are a bit low and my obj file a bit high in size.

edit : layout
Attachments
pelouse_octane_001.jpg
Last edited by Br1 on Wed Mar 10, 2010 6:51 am, edited 1 time in total.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

very nice :)

a tad too much specular reflection on the leaves though.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Br1
Licensed Customer
Posts: 54
Joined: Wed Jan 20, 2010 9:47 pm
Location: Belgium
Contact:

Yes I'' m working on a spec map to get it better.
Also I'm just using a color as environment, it'll probably get better with a correct hdr.
Br1
Licensed Customer
Posts: 54
Joined: Wed Jan 20, 2010 9:47 pm
Location: Belgium
Contact:

Quick update, less burned picture, more specular maps added. I miss opacity map but that will wait !
I'll let it render a bit more to see if the white spots vanish. I also added a bit of color correction and softglow in post (would be great to be able to do it in Octane).

edit : layout
Attachments
pelouse_octane_003.jpg
Last edited by Br1 on Wed Mar 10, 2010 6:51 am, edited 1 time in total.
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

very nice, much better :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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