Audi R8

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dave62
Licensed Customer
Posts: 310
Joined: Tue Oct 05, 2010 6:00 pm

AudiR8_new-3.jpg
the outlined stuff shows the rotation dynamic. the arrow was the proof:)
i think you can easily edit a 2nd texture (right side) by masking and flipping parts in their specifc axis.
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

dave62 wrote:
AudiR8_new-3.jpg
the outlined stuff shows the rotation dynamic. the arrow was the proof:)
i think you can easily edit a 2nd texture (right side) by masking and flipping parts in their specifc axis.
ya; i think i would have overseen that, if i did not stumble over it while cleaning up the firefly mess at decent zoom levels.

and i must admit i have never checked my real world car if the tires are mounted the right way round. taking into account that they messed up the pressure last time i had a check, i should eventually do that - i drive a us car in europe, and they took the noted "psi" and pumped it to this ammount but in "bar" oO (apparently they didn't notice the missing comma dot because 33 psi equally in bar would have caused a little explosion :lol: still it resulted in a hefty 50% over-pressure...)

back to the real thing: i'm of course going to make another correct texture for the right tires, because it's all about the details ;)
The obvious is that which is never seen until someone expresses it simply

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